Rolling Hills Casino Events - chismecalientito.com

How Ontario's COVID responses affected the case trend

I am interested in the effectiveness of the provincial government's health measures during the second wave. So I summarized the measures and the subsequent case count during the second wave in Ottawa, Peel, York and Toronto:
Timeline of the second wave responses
Date Case Count Response
09/08 185 Ontario government announced four week hold on further lifting of restrictions
09/25 409 Province-wide restrictions were introduced on operating hours for bars and restaurants, restricting the sale of alcohol to an 11 pm last call, and the closure of the establishment at midnight. All strip clubs were ordered fully closed
10/02 732 Peel, Ottawa, and Toronto implements capacity limits on bars, event facilities, gyms. Province-wide mandate on the wearing of face masks when social distancing is not possible, would take effect on October 3
10/10 809 Peel, Ottawa, and Toronto rolled back to Modified Stage 2
10/19 712 York rolled back to modified stage 2
11/06 1003 Peel moved to red level (control).
11/13 1396 York moved to red level (control).
11/16 1487 Ottawa moved to orange level (restrict)
11/23 1589 Toronto and Peel in lock down
This illustrates the five days moving average of Ottawa, Peel, York and Toronto during the second wave.
Here is a summary of the measures. Please see the following links for full descriptions:
https://news.ontario.ca/en/release/58842/ontario-moving-additional-region-to-modified-stage-2
https://www.ontario.ca/page/covid-19-response-framework-keeping-ontario-safe-and-open#orange
Modified stage 2
Orange/Restrict
Red/Control
Lockdown:
submitted by ishtar_the_move to ontario [link] [comments]

Extremely vivid.. way more than usual. I woke up a few times and as soon as i fell back to sleep I was somewhere new!

playing off the remnants of a dream I had about a week or so ago involving a hidden chamber in an Egyptian temple that was accessible through some kind of pit. I didn't feel like I fell down this pit but more like I slid on my belly toward a square opening that sand was falling into, There wasn't a transition of any kind I was just at the top of this chamber. Flying/floating I Was not really sure. But there was a huge triangular dome enclosure overhead with a flat center about 50 feet up, and we are clearly underground now... below were 4 staircases marking north south east west and 4 square pillars about 30 feet tall, about 4 feet wide. One of them appeared to be made of an aqueous mixture of sand that held itself in place with some mystic force. Another was solid stone, another was black as obsidian and also made of this sandy quagmire, and the last pillar was bone white. There was power in here. Radiating. I don't remember who was wielding it or channeling it I do not know. It seemed to emanate from the walls. As I descended there were ancient beings ignoring me, going about whatever it is they have done in this chamber for thousands of years. A female deity seemed to notice me as I landed atop one of the pillars, but paid no mind as she continued this never-ending ritual of whatever. I must have disrupted something, because i was leaping around, dodging blades as I landed on one side of the chamber, and I ventured into a hidden back hallway that contained weapons... blades and spears of various sizes and eccentricities. A club, various armor. There was a shelf with Jewels and gold in here, I grabbed this huge double-sided blade with two handles. Very Klingon, and for a moment I felt like I was back in the house I grew up in my room. With crazy lights all over the place but then I was back in the temple... I don't know what happened next but I charged out of the weapon's chamber ready to kick some ass...
fast forward to a completely different dream, I'm very caught up in these events that seem to be a wedding for my brother, and im involved in it somehow. I slowly come aware of my body a little at a time. At first I notice I'm wearing a glass visor of some sort, that attaches/screws into my head like the bulb enclosure on a house ceiling fan, but it's crystal clear, and doesnt hurt or anything. My movements of my body feel tight and restricted and something is wrong with my voice. Like, in my head I hear my deep voice but it's coming out of my mouth higher pitched? WTF? I look down at myself and somehow I'm in the body of a woman. A really HOT woman. Im confused at first, but im led away to prepare for this wedding i am realizing I was in someone else's body, and no one knew it was me. I thought i was going to have to marry my brother, but it was Janessa he is marrying and now I'm in a vehicle of some sort and I'm trying my best to pretend I'm this girl, and talk all high pitched and ladylike.... but I get sick of it, and to everyone's astonishment I tell them who I really am, trapped in this body. I must have transferred my consciousness into this vessel somehow after I killed "The Blood God" perhaps this is the immortal body of one of the ancient beings that was in that temple. I recall my battle with them, and I was seriously determined and ended up killing anyone who attacked me. For a second, I even thought that the body I was posessing was My Ex wife's, which makes no sense. She doesnt fit in anywhere in this scenario. As dreams do, shit just randomly changes and makes sense even though it doesn't really. im in a bathroom and it's totally fucked up. its so gross and nasty. The toilet is stuffed out over the rim, there's not just nastiness like piss and shit, there's huge rigatoni noodles in there, lots of paper, it's beyond gross.... so i leave this sick ass bathroom. I think My brothers GF clogged it up.
next dream, i suddenly come aware and i am driving with someone, to these really huge abandoned department stores, I wanna say Hills/Kmart/Ames or something, but there arent any traces of the logo left, or any color anywhere on these superstores. and when i say huge you need to understand that this is a dream and shit that makes no sense, makes sense here. The stores were HUGE. Like 5 times their regular size, and the parking lot has a labyrinth of fence running through it. I meander down the hallway of this fence place. it feels old. abandoned. dangerous. this leads to somewhere in a shitty run down japanese mall. Now I think im actually IN japan. and I'm eating this horrible, disgusting meat that is flat and pink and hard and covered in patches of white fur and pustules. It smells and tastes so gross why am i eating it? Ill never know..... I See an abandoned arcade, the usual strange arcade games that arent real that I dream about are there. Some strange bathroom chamber is in the side of this one wall, and it has this strange vending machine inside. I dont know if it vends trinkets or food, but it doesnt work. It appears the restroom area is disgusting as usual in my dreams. Shit, I dont think I've ever come upon a decent, clean place to go ever in a dream.
different dream, can't think how it starts, I'm in some strange land with people I don't recognize but im apparently friends with. It's grassy, relatively flat. SOme moderate rolling hills here and there. I find myself in what i assume is a house. There is an old, dusty bedroom that seems relatively unkempt. Is it a pirate's house? There is pirate stuff laying around. Im aware of these 2 liquor bottles. One is made into a wonky shape of a boat. I turn this object over in my hands and there is this pointy, metal thing that unfolds from the bottom, like it's a spike that protrudes from the boat shape. The more i look at the bottle the more it seems shitty, and not very boat shaped. But I do remember very clearly that metal thing. I felt it, as I unfolded it from it's home position. It was very vivid. There was a map, where the countries were liquor-filled glass pockets. This thing was a large bottle. A big, flat, map-shaped bottle. This thing was also extremely vivid. I could probably have read the text on the map if I had tried. I found myself examining it up close, and then i must have left this place but I don't recall. So there is what seemed to be a brothel, with only these really young, completely nude girls with tatoos and no makeup. Like, hippy-ish chicks. Really cute and really nice. This brothel-dwelling was suspended way up in the air, hanging by vines, or rope, and partially standing on really tall legs/stilts. It was almost like a long cocoon looking trailer thing. It wasn't totally level either. The floor sloped in parts, it was weird. So I'm witnessing two girls mess around with this guy who has an ENORMOUS dick, Like, waaay too big and unnatural. THey had these metal tools, like the metal tongs they use to pick up blocks of ice, only smaller and the claw thingy is reversed. They inserted it in the tip of his penis, and used it to extend his shaft to full length. It was odd. Did not appear to be painful. so now Im naked, and one of them is trying to do it to my dick, and Im like WOAH hey stop, mine isnt super huge you dont need to use that on me... so they had it inserted but they took it out. SO I was getting blown by this one girl, and she may have hopped on me and rode for a bit, but im not sure. but we were definitely naked for a bit and screwed around. So now im out of the raised brothel and in the audience of a medieval-times-like restaurant, only themed like polynesian/easter island/hawiian. And they were finishing up some kind if musical number. I didnt order food or anything. It's like I just passed through this place and left.
I end up in this old house that has SOO many rooms. And like, I'm familiar with the layout but im not at the same time. It's like the house reconfigures itself day to day and shit isnt in the same place where it was before. And it's most definitely haunted. The ghost entities are usually hard to see, hiding up in the corner of the room, waiting for a human to pass through so it can attack... and by attack I mean swoop down at you and, what.. possess? Touch? Piss off? whoever it happens to be. I used to get "killed" by these things and wake up, but now im better at avoiding them, and it seems that there's like, one room on the way up the steps that is super haunted because some kid died in there... but if i can get up to the upper weird floors, where the doors are up high and some are just square windows that lead to other rooms..... then there's the ductwork secret passage. I dont know how I access it, or where it usually is, but once you get up so far in this endless house i can crawl through this dark passage, and it is like a see through ductwork, its super small and cramped, and so old and dirty, but i plop out adjacent to some old enclosed balcony where it appears the dried up corpse of an old lady is always there sitting in a rocking chair, sometimes standing. She's dead, and always facing out, so i never see her face, but sometimes there is a presence... A REAL BAD ONE, and I gotta gtfo or im gonna get killed by it..... but other times theres nothing
Now I am in a circular casino. not a very big one, and it was run by these super scary drug guys... and for whatever reason I had this knapsack thing, that was kinda like a big ziplock, but not, and there was this room FULL of cocaine. And alot of the cocaine was in big chunks or clumps, maybe crack? but i dont think so, ... anyway someone fills my knapsack with the coke and im on my way down the street and one of the big scary bodyguards tells me I owe $3500 at the end of the week. I have to sell all this coke and thats what i owe the big boss... im randomly reaching in the pouch and pulling out chunks and breaking them up and snorting them, then im aware that now i got to sell it. In mid-highway some famous new personality busts down my car door to get a "dime" so I dunno what that quantity is so i break him off what i think a dime is worth and he gives me cash. Weird right here in the middle of the freeway. but i dont know who else to sell to so now im scared im gonna get killed.....
submitted by ZALGAZ to Dreams [link] [comments]

Epic in scale- mighty strange

There are many segments to this dream.. this all happened in one night, however, I have had each of these different segments as an individual dream in the past. Begin-
Playing off the remnants of a dream I had about a week or so ago involving a hidden chamber in an Egyptian temple that was accessible through some kind of pit. I didn't feel like I fell down this pit but more like I slid on my belly toward a square opening that sand was falling into, There wasn't a transition of any kind I was just at the top of this chamber. Flying/floating I Was not really sure. But there was a huge triangular dome enclosure overhead with a flat center about 50 feet up, and we are clearly underground now... below were 4 staircases marking north south east west and 4 square pillars about 30 feet tall, about 4 feet wide. One of them appeared to be made of an aqueous mixture of sand that held itself in place with some mystic force. Another was solid stone, another was black as obsidian and also made of this sandy quagmire, and the last pillar was bone white. There was power in here. Radiating. I don't remember who was wielding it or channeling it I do not know. It seemed to emanate from the walls. As I descended there were ancient beings ignoring me, going about whatever it is they have done in this chamber for thousands of years. A female deity seemed to notice me as I landed atop one of the pillars, but paid no mind as she continued this never-ending ritual of whatever. I must have disrupted something, because i was leaping around, dodging blades as I landed on one side of the chamber, and I ventured into a hidden back hallway that contained weapons... blades and spears of various sizes and eccentricities. A club, various armor. There was a shelf with Jewels and gold in here, I grabbed this huge double-sided blade with two handles. Very Klingon, and for a moment I felt like I was back in the house I grew up in my room. With crazy lights all over the place but then I was back in the temple... I don't know what happened next but I charged out of the weapon's chamber ready to kick some ass...
fast forward to a completely different dream, I'm very caught up in these events that seem to be a wedding for my brother, and im involved in it somehow. I slowly come aware of my body a little at a time. At first I notice I'm wearing a glass visor of some sort, that attaches/screws into my head like the bulb enclosure on a house ceiling fan, but it's crystal clear, and doesnt hurt or anything. My movements of my body feel tight and restricted and something is wrong with my voice. Like, in my head I hear my deep voice but it's coming out of my mouth higher pitched? WTF? I look down at myself and somehow I'm in the body of a woman. A really HOT woman. Im confused at first, but im led away to prepare for this wedding i am realizing I was in someone else's body, and no one knew it was me. I thought i was going to have to marry my brother, but it was Janessa he is marrying and now I'm in a vehicle of some sort and I'm trying my best to pretend I'm this girl, and talk all high pitched and ladylike.... but I get sick of it, and to everyone's astonishment I tell them who I really am, trapped in this body. I must have transferred my consciousness into this vessel somehow after I killed "The Blood God" perhaps this is the immortal body of one of the ancient beings that was in that temple. I recall my battle with them, and I was seriously determined and ended up killing anyone who attacked me. For a second, I even thought that the body I was posessing was My Ex wife's, which makes no sense. She doesnt fit in anywhere in this scenario. As dreams do, shit just randomly changes and makes sense even though it doesn't really. im in a bathroom and it's totally fucked up. its so gross and nasty. The toilet is stuffed out over the rim, there's not just nastiness like piss and shit, there's huge rigatoni noodles in there, lots of paper, it's beyond gross.... so i leave this sick ass bathroom. I think My brothers GF clogged it up.
next dream, i suddenly come aware and i am driving with someone, to these really huge abandoned department stores, I wanna say Hills/Kmart/Ames or something, but there arent any traces of the logo left, or any color anywhere on these superstores. and when i say huge you need to understand that this is a dream and shit that makes no sense, makes sense here. The stores were HUGE. Like 5 times their regular size, and the parking lot has a labyrinth of fence running through it. I meander down the hallway of this fence place. it feels old. abandoned. dangerous. this leads to somewhere in a shitty run down japanese mall. Now I think im actually IN japan. and I'm eating this horrible, disgusting meat that is flat and pink and hard and covered in patches of white fur and pustules. It smells and tastes so gross why am i eating it? Ill never know..... I See an abandoned arcade, the usual strange arcade games that arent real that I dream about are there. Some strange bathroom chamber is in the side of this one wall, and it has this strange vending machine inside. I dont know if it vends trinkets or food, but it doesnt work. It appears the restroom area is disgusting as usual in my dreams. Shit, I dont think I've ever come upon a decent, clean place to go ever in a dream.
different dream, can't think how it starts, I'm in some strange land with people I don't recognize but im apparently friends with. It's grassy, relatively flat. SOme moderate rolling hills here and there. I find myself in what i assume is a house. There is an old, dusty bedroom that seems relatively unkempt. Is it a pirate's house? There is pirate stuff laying around. Im aware of these 2 liquor bottles. One is made into a wonky shape of a boat. I turn this object over in my hands and there is this pointy, metal thing that unfolds from the bottom, like it's a spike that protrudes from the boat shape. The more i look at the bottle the more it seems shitty, and not very boat shaped. But I do remember very clearly that metal thing. I felt it, as I unfolded it from it's home position. It was very vivid. There was a map, where the countries were liquor-filled glass pockets. This thing was a large bottle. A big, flat, map-shaped bottle. This thing was also extremely vivid. I could probably have read the text on the map if I had tried. I found myself examining it up close, and then i must have left this place but I don't recall. So there is what seemed to be a brothel, with only these really young, completely nude girls with tatoos and no makeup. Like, hippy-ish chicks. Really cute and really nice. This brothel-dwelling was suspended way up in the air, hanging by vines, or rope, and partially standing on really tall legs/stilts. It was almost like a long cocoon looking trailer thing. It wasn't totally level either. The floor sloped in parts, it was weird. So I'm witnessing two girls mess around with this guy who has an ENORMOUS dick, Like, waaay too big and unnatural. THey had these metal tools, like the metal tongs they use to pick up blocks of ice, only smaller and the claw thingy is reversed. They inserted it in the tip of his penis, and used it to extend his shaft to full length. It was odd. Did not appear to be painful. so now Im naked, and one of them is trying to do it to my dick, and Im like WOAH hey stop, mine isnt super huge you dont need to use that on me... so they had it inserted but they took it out. SO I was getting blown by this one girl, and she may have hopped on me and rode for a bit, but im not sure. but we were definitely naked for a bit and screwed around. So now im out of the raised brothel and in the audience of a medieval-times-like restaurant, only themed like polynesian/easter island/hawiian. And they were finishing up some kind if musical number. I didnt order food or anything. It's like I just passed through this place and left.
I end up in this old house that has SOO many rooms. And like, I'm familiar with the layout but im not at the same time. It's like the house reconfigures itself day to day and shit isnt in the same place where it was before. And it's most definitely haunted. The ghost entities are usually hard to see, hiding up in the corner of the room, waiting for a human to pass through so it can attack... and by attack I mean swoop down at you and, what.. possess? Touch? Piss off? whoever it happens to be. I used to get "killed" by these things and wake up, but now im better at avoiding them, and it seems that there's like, one room on the way up the steps that is super haunted because some kid died in there... but if i can get up to the upper weird floors, where the doors are up high and some are just square windows that lead to other rooms..... then there's the ductwork secret passage. I dont know how I access it, or where it usually is, but once you get up so far in this endless house i can crawl through this dark passage, and it is like a see through ductwork, its super small and cramped, and so old and dirty, but i plop out adjacent to some old enclosed balcony where it appears the dried up corpse of an old lady is always there sitting in a rocking chair, sometimes standing. She's dead, and always facing out, so i never see her face, but sometimes there is a presence... A REAL BAD ONE, and I gotta gtfo or im gonna get killed by it..... but other times theres nothing
Now I am in a circular casino. not a very big one, and it was run by these super scary drug guys... and for whatever reason I had this knapsack thing, that was kinda like a big ziplock, but not, and there was this room FULL of cocaine. And alot of the cocaine was in big chunks or clumps, maybe crack? but i dont think so, ... anyway someone fills my knapsack with the coke and im on my way down the street and one of the big scary bodyguards tells me I owe $3500 at the end of the week. I have to sell all this coke and thats what i owe the big boss... im randomly reaching in the pouch and pulling out chunks and breaking them up and snorting them, then im aware that now i got to sell it. In mid-highway some famous new personality busts down my car door to get a "dime" so I dunno what that quantity is so i break him off what i think a dime is worth and he gives me cash. Weird right here in the middle of the freeway. but i dont know who else to sell to so now im scared im gonna get killed.....
submitted by ZALGAZ to DreamInterpretation [link] [comments]

A Deep Dive - Ghislaine Maxwell: Silver Spoons and Hard Times

A Deep Dive - Ghislaine Maxwell: Silver Spoons and Hard Times
This story was published in Frank's Report. Frank Parlato is an investigative journalist. Frank Report is one of the internet’s best destinations for true, unfiltered, hard-hitting journalism run by the acclaimed journalist Frank Parlato.
Since 2015, articles published on Frank Report have exposed major scandals and criminal enterprises (including the NXIVM Cult. Frank Parlato has been cited as a source by hundreds of major media outlets around the world, including the New York Times, The Daily Mail, VICE News, CNN, Fox News, Albany Times Union, New York Post, Rolling Stone, People Magazine, Oxygen, Hollywood Life, E! News, CBS Inside Edition, Televisa (Mexico, Stern (Germany, Brisbane Times (Australia, Sun (UK, Hamilton Spectator (Canada), Haaretz (Israel), Tibetan Journal (Tibet), Dnevnik (Croatia), New Zealand Herald, Sputnik News (Russia), Voici (France), Blich (Switzerland), Pour Femme (Italy), CM Journal (Portugal) and more. Frank Parlato was the lead investigator and coordinating producer of Investigation Discovery’s 2 hour blockbuster special ‘The Lost Women of NXIVM.’)))))
From sex trafficking cults disguised as self-empowerment groups to government cronyism depriving citizens of tax-funded programs, Frank Report doesn’t just turn stones – it outright obliterates them.
Welcome to Frank Report, one of the internet’s finest examples of real, unbridled journalism.
----

Ghislaine Maxwell – Silver Spoons and Hard Times

August 9, 2020
By Paul Serran
https://frankreport.com/2020/08/09/ghislaine-maxwell-silver-spoons-and-hard-times/
http://archive.is/by7md
Ghislaine Maxwell led much of her life under the world’s fascinated microscopic view, always enthralled by her – famous and infamous – as it watched her fortunes wax and wane.
From the celebrated miracle daughter of media tycoon Robert Maxwell; to the broken young woman who fled scandal in the UK to a small New York apartment, trying to launch a new life; the rebirth Jet-set Ghislaine, who was everywhere at once, longtime companion of Jeffrey Epstein, a man even richer and more shady than her father; the sophisticated middle age woman, a runaway alleged criminal trying hard to avoid detection by her pursuers – finally, to the incarcerated, indicted suspected sex trafficker and perjurer.
Ghislaine was Robert and Betty Maxwell’s miracle baby, born on Christmas Day, 1961. Two days after that, their eldest son suffered a fatal car accident.
In 24 hours, it all had been somehow foretold: joy – and then tragedy.
During the Swinging Sixties, Robert Maxwell served two terms as a Labour Member of Parliament (MP) for Buckingham. He led a multimillionaire lifestyle, and was the host of star-studded parties at Headington Hill Hall, his baronial fifty-three-room Oxford mansion.
The Maxwells spent a million dollars redecorating the mansion. In a stained glass window scene for the imperial staircase, Israeli sculptor Nehemia Azaz depicted Robert Maxwell as the biblical hero Samson tearing down the gates of Gaza: “a titan of luck, impossible achievement, and unlimited wealth”.
They had the use of chauffeured luxury cars. They traveled the world in Robert’s Gulfstream IV Jet and his sleek 180-foot yacht, named Lady Ghislaine.
“If Bob Maxwell didn’t exist, no one could invent him,” Labour Party leader Neil Kinnock celebrated the bombastic, demanding mogul who dined with kings and presidents and had a bottomless appetite for family, food, fortune, and fame.
The first brush with financial and professional hardship came at a age when young Ghislaine would have been mostly sheltered from it.
In the early seventies, after Robert Maxwell tried similar shenanigans in a failed attempt to swindle the American financier Saul Steinberg, who was interested in a strategic acquisition of Pergamon Press. Steinberg claimed that during negotiations, Maxwell falsely stated that a subsidiary responsible for publishing encyclopedias was extremely profitable.
At the same time, Pergamon had been forced to reduce its profit forecasts for 1969 during the period of negotiations, leading to a suspension of dealing in Pergamon shares on the London stock markets.
It was found that Maxwell had contrived to maximize Pergamon’s share price through transactions between his private family companies. This was a criminal practice he would utilize again in the future.
Inspectors from Britain’s Department of Trade and Industry declared Maxwell unfit to run a public company: “Notwithstanding Mr. Maxwell’s acknowledged abilities and energy, he is not in our opinion a person who can be relied on to exercise proper stewardship of a publicly quoted company.”
‘Captain Bob’ established the Maxwell Foundation in tax haven Liechtenstein, in 1970. By the 1980s he come back roaring, prompted by money later said to have originated in the Soviet Union. He bought the Mirror Group built and a massive media conglomerate.
The good times were on: Ghislaine was nicknamed “The Shopper” because of her wild spending funded by Robert’s millions. He also bankrolled her failed corporate gifts business.
During this period, she reportedly had a VERY close relationship with her father and was widely credited with being her father’s favorite child.
In Oxford, Ghislaine led a student life of wealth and privilege. Her father would send Filipino servants to the college house she shared to clean, arrange the table and cook, in the event of a party.
Her career piggybacked on her father’s businesses. She was made director of the Oxford United, and later, put in charge of “special projects” of the New York Daily News.
With her father’s money, she found her way into society, especially in New York — a haven where she could escape his complete control.
But the good times were not to last. Overextended and over-leveraged, Maxwell’s empire was about to crumble.
At this time, Maxwell reportedly was a regular at London’s casinos, playing three tables at once, even dropping $2.5 million in a single night. For years, he had been an inveterate gambler, but this was the behavior of a desperate man whose time was running out.
“He was a very crude man,” said a female writer for Time magazine. “His polish was not very deep. If you were with him for any length of time, it peeled away. I was in his library in the Maxwell House penthouse—a beautiful apartment with marble and servants all over the place—and while I was admiring his books, his valet said to me, ‘You should see Mr. Maxwell’s collection of pornographic tapes’.”
Ghislaine visited her father in his office before he flew off to Gibraltar. “He was looking for an apartment in New York—a sort of pied-à-terre, where he could talk and have meetings—and he wanted me to help him,” she told Vanity Fair. “He asked me to go see a particular apartment. He said, ‘If you like it, I’ll make time to see it and come to New York.’ ” But the next time Ghislaine saw her father, he was dead.
”Ghislaine is the baby of the family and the one who was closest to her father,” her mother Betty told Vanity Press. ”The whole of Ghislaine’s world has collapsed, and it will be very difficult for her to continue.”
When she finally appeared before the reporters, she had collected herself. “How did your father die?” a journalist shouted at Ghislaine Maxwell. “He did not commit suicide. That was just not consistent with his character. I think he was murdered. ”
Maxwell, it turned out, had debts of nearly $5 billion, and had stolen hundreds of millions from the Mirror Group’s pension funds to shore up his faltering companies. That left 32,000 employees exposed to retirement ruin.
The irony was not lost on the hard-hitting British press: Robert Maxwell, a socialist, stealing hundreds of millions of pounds from the Mirror’s pension fund!
He swindled money from two of his public companies, transferred millions in and out the secret family trusts in Liechtenstein, to manipulate the share price of his Corporation.
Robert was called “rogue,” “crook,” “bully,” “thief,” “megalomaniac,” and “gangster.” The press told lurid tales of his sex orgies with midget Filipino hookers.
He was seen as a 310-pound aberration gorging on spoonfuls of caviar. An erratic and cruel tyrant who used Turkish towels for toilet paper. Journalists wrote that he was a spy for the K.G.B. or Mossad or Czech intelligence—or all three.
“My daughter Ghislaine has no money, no trusts, no funds anywhere.” her mother Betty told Vanity Fair. “Neither of [my children] had any money. Their father never gave them any money.”
Their assets were frozen. His son Kevin’s house was put up for sale, as were the Lady Ghislaine and the Gulfstream IV Jet. Their passports were seized.
A friend told The Times of London, “[Ghislaine] had always been the life and soul of the party wherever she wanted to go in the world and never had to worry about money.” Now she was the broken child of a monster, his name forever synonymous to scandal. “She was catatonic,” the friend said.
Forced to vacate her huge company-provided residence, she moved into a small apartment. When a friend came to visit, Ghislaine told her, “They took everything—everything—even the cutlery.”
Little did she know how many more times things in her life would shift from silver spoons to hard times. A woman brought up in luxury, she had everything taken from her, before she came to the United States to begin again.
“He wasn’t a crook,” Ghislaine told Vanity Press. “A thief to me is somebody who steals money. (…) Did he put it in his own pocket? Did he run off with the money? No. And that’s my definition of a crook.”
“I’m surviving—just,” she said. “But I can’t just die quietly in a comer. I have to believe that something good will come out of this mess. It’s sad for my mother. It’s sad to have lost my dad. It’s sad for my brothers. But I would say we’ll be back. Watch this space.”
Ghislaine Maxwell was also being hunted by the tabloids. The Maxwell name was so detested in London that she is said to have had to walk around in a blond wig so people wouldn’t recognize her.
Ghislaine Maxwell’s reinvention didn’t take long. Maxwell moved to the United States just after her father’s death. Her photograph boarding a Concorde to cross the Atlantic caused outrage – her father had just defrauded pensioners out of 750 Million Sterling Pounds.
According to the Mail on Sunday: “Unnoticed by almost everybody, traveling with her was a greying, plumpish, middle-aged American businessman who managed to avoid the photographers. It is to this man that 30-year-old Ghislaine has turned to ease the heartache of her father’s shame.”
“His name is Jeffrey Epstein.”
“Whose house is this, Ghislaine?” a friend asked her in the early 1990’s. “Who lives here?”
My friend,” Maxwell replied.
“Well, is he banging you?” the friend demanded. “What’s the scoop here?”
A trust fund is said to have provided her with an income of $145,000 a year. A far cry from her previous seemingly unending wealth. She “never, ever had any cash. Lots of credit, of course, but no cash”, one friend recalled to the press.
And yet, she lived the high life. She was known in New York as the “female Gatsby” for her lavish entertaining. Had a “reputation for being charming and funny, and a glittering lifestyle straight out of the pages of a society magazine”.
She was now “far from the ever watchful eye of the British press,” Hello! magazine wrote in 1997.
“She is proud of the fact that her new life is all down to her own hard work and has her elegant apartment to show for it,” the magazine mistakenly added. One day, she would “get married and have kids. But it has never been a focus: My focus is my business.”
Ghislaine’s presence added more fuel to the question: “How did Jeffrey Epstein amass his fortune?” For one of the most propagated theories is that Maxwell’s father Robert bankrolled him with funds hidden from the UK authorities.
Jeffrey Epstein built a 21,000-square-foot mansion on a massive ranch in New Mexico, which – he boasted – made his New York townhouse “look like a shack”. He named it the Zorro Ranch. He also acquired a 72-acre island in the Virgin Islands and an 8,600-square-foot home in Paris, with a specially built massage room.
She had found a path back to the lifestyle she’d lost when her father died. “She was used to living very well,” says a friend who knew her then. “She didn’t want to go back to where she was.” All she had to do to keep it was to give ‘the monster’ what he wanted.
Maxwell was expected to drop everything to serve Epstein.
She had to keep everyone in line, because one misstep would unleash the wrath of Epstein, one of the few people who could make Maxwell cry. “He would be screaming over the phone,” recalled an Epstein victim, “and she would burst into tears.”
The New York townhouse became a social nexus; guests could have included members of the Kennedy and Rockefeller clans, “along with the requisite sprinkling of countesses and billionaires,” according to The Times of London.
She was “a modern-day geisha” in a “domain filled with the richest people in the planet. “It’s a world frequented by young half-naked girls in bikinis, billionaires and lavish lifestyles, but it borders on the grotesque. You are never really sure what is going on behind closed doors.”
Royalty was specially prized, which is why her friendship with Prince Andrew became so treasured. In 2000, Maxwell and Epstein attended a Prince Andrew’s party at the Queen’s Sandringham House estate in Norfolk, England. It has been reported that the event was in honor of Maxwell’s 39th birthday.
And yet, Ghislaine began trying to distance herself from Epstein long before he went to jail. In the early 2000s, she hooked up in California with a man much richer than Epstein: Ted Waitt.
Waitt lived in a seven-bedroom, 14-bath mansion in La Jolla, sailed the world aboard a 240-foot mega-yacht, the Plan B. It was equipped with a helipad, Jacuzzi, elevator, gym, and HAD AN ONBOARD SUBMARINE, which Maxwell soon was licensed to pilot.
After Epstein went to prison in Florida for a short period, Maxwell saw the silver spoons turned into hard times again.
Acquaintances that crossed her path reported how she was almost unrecognizable. She was not stylish and attention grabbing anymore, seemed determined to go unnoticed. Her face had no makeup. There was a hint of gray in her black hair, she put on some weight.
“I was so shocked by her look,” a friend recalled to the British press. “I didn’t recognize her.”
She even gave up her once proud name, sometimes introducing herself to new acquaintances only as “G.”
“Where are you living, Ghislaine?” the friend asked. “I lost touch with you.” Maxwell suddenly went blank. “Oh,” she replied, “a little bit everywhere.”
December 2014: Virginia Roberts Giuffre filed a motion in the Southern District of Florida describing Maxwell as Epstein’s “primary coconspirator and participant in his sexual abuse and sex trafficking scheme.”
Maxwell made a huge mistake, issuing an “urgent” statement to the media dismissing the claims as “obvious lies.” That allowed Giuffre, to sue Maxwell for defamation in federal court in New York, a lawsuit “widely viewed as a vessel for Epstein’s victims to expose the scope of Epstein’s crimes,” according to the Miami Herald.
Maxwell affirmed her innocence with fury, at one point of her testimony banging her fists on the table. She also, according to charges filed by the DOJ SDNY, committed two counts of perjury.
2019: when the SDNY reopened the criminal investigation into Jeffrey Epstein, Ghislaine was far away, living the high life.
She met with her friend Prince Andrew in Buckingham Palace, and participated in “Cash & Rocket”, an annual charity road rally. Between races of the rally, she joined the super rich in attending a Masquerade Ball in London’s Victoria and Albert Museum, as well as a White dinner at La Reserve in Geneva and the Red party at the Yacht Club de Monaco.
Those were to be her last reported events. Cash & Rocket scrub Maxwell’s photo from its website once Epstein was arrested and the scandal assaulted the headlines again.
On July 6, 2019, Epstein was arrested by federal agents at Teterboro Airport, arriving from Paris. The FBI raided his mansion, and charged him with sex trafficking of minors.
“Epstein’s pimp girlfriend, Ghislaine Maxwell, a very well-connected Brit socialite cannot just walk free,” actress Ellen Barking tweeted the day after Epstein’s arrest. “This woman is his pimp. She pilots planes [sic] to and from the island. I know because she told me.”
Maxwell again went into hiding, unreachable during legal proceedings. It surfaced in December 2019 that Maxwell was among the people under FBI investigation for facilitating Epstein’s crimes.
She was faced with a tabloid frenzy even bigger than the one that accompanied the death of her father. She again uprooted herself and tried to start over in Manchester-by-the-Sea, a quiet village 30 miles north of Boston, she lived for a time in the $3 million, five-bedroom colonial home of Scott Borgerson, CEO of CargoMetrics, a hedge fund investment company involved in maritime data analytics.
Since Epstein was found dead in jail, last August, she is reported to have moved 36 times, out of fear for her safety. Credible Death threats arrived by social media, email, phone, text, and postal service. It began in earnest with Epstein’s arrest, multiplied with his death, and accelerated in the months that followed. They soon became a routine part of her life.
She hired a professional security firm, with operatives that are veterans of intelligence and law enforcement agencies.
This photoshopped photo of Maxwell surfaced last year to mislead the public into thinking she was in Los Angeles. Frank Report was the first to report the photo a fake, a story that went viral.
“Where in the world was Ghislaine Maxwell? Everyone, it seemed, had a theory, each wilder than the last. She was said to be hiding deep beneath the sea in a submarine, which she was licensed to pilot. Or she was lying low in Israel, under the protection of the Mossad, the powerful intelligence agency with whom her late father supposedly tangled. Or she was in the FBI witness protection program, or ensconced in luxury in a villa in the South of France, or sunning herself naked on the coast of Spain, or holed up in a high-security doomsday bunker belonging to rich and powerful friends whose lives might implode should Maxwell ever reveal what she knows—all the dirty secrets of the dirty world that she and Epstein shared.”
(Vanity Fair – Jul 3, 2020)
Maxwell remained at large, beyond the reach of attorneys, tabloid reporters, and a 10,000-pound reward from The Sun in London.
“It’s a little bit like Elvis—you get lots of reports but they’re hard to verify,” a victim attorney said in May.
She was periodically said to have been spotted around the world, usually in places where she was not. Reporters scoured the globe. Some said she was in Russia trying to get a Oligarch to protect her. Others pointed to Israel or Brazil, China, Singapore, the Middle East, England.
She was “both everywhere and nowhere,” lamented UK’s The Guardian.
On August 2019, she was apparently photographed eating a burger and fries in the Cahuenga Boulevard, in the San Fernando Valley. She held The Book of Honor: The Secret Lives and Deaths of CIA Operatives. Given Ghislaine and her father Robert’s alleged ties to Intelligence Services, this choice does not seem accidental.
Papers were running out of incredible stories to account for her disappearance. A bizarre new theory emerged she could be hiding in a submarine which – as we saw – was not downright impossible, since she DID have a license to pilot underground vehicles.
On July 2nd 2020, Maxwell was arrested by the FBI and NYPD in the small New England town of Bradford, New Hampshire. It is situated at driving distance of the NYSD. They finally found her in a luxurious four-bedroom, 4,365-square-foot home on a wooded lot, called Tuckedaway.
Ghislaine Maxwell was charged with six federal crimes: luring and enticement of minors, sex trafficking of children and perjury.
The crimes took place between 1994 and 1997, the years of her “intimate relationship with Epstein,” when she “assisted, facilitated, and contributed to Jeffrey Epstein’s abuse of minor girls.”
One of the three unnamed victims was “as young as 14 years old when they were groomed and abused by Maxwell and Epstein, both of whom knew that certain victims were in fact under the age of 18.”
FBI assistant director William F. Sweeney Jr. described Maxwell as “one of the villains of this investigation,” who had “slithered away to a gorgeous property” in New Hampshire, where she was “continuing to live a life of privilege while her victims live with the trauma inflicted upon them years ago.”
“I am optimistic about my future,” she said in 1997, “and believe things will continue to improve for me as time passes.”
Now, according to sources close to her, “I don’t think [Ghislaine] sees there is a future,” came the reply.
If found guilty of all charges, Maxwell could face a prison sentence of 35 years. She denies the accusations, and has pleaded not guilty to all six charges.
She will await trial locked up in the Metropolitan Detention Center, in Brooklyn. A dreadful prison that is as removed from her previous “silver spoon” upbringing as it’s possible in the US. Hard times.
She used to be a larger than life character, who once hosted a dinner for NY socialites on ‘the fine art of giving a blow job’. But then, she really blew it.
A report from a source familiar with the Metropolitan Detention Center gives a glum picture of Ghislaine Maxwell’s present conditions.
She is in the women’s section and believed to be confined to a solitary cell. Because of the past history of the MDC, it is not impossible to suspect that Ghislaine could be having sexual relations with one or more corrections officers, either male or female. Her available wealth would permit her to buy some privileges directly from the corrections officers who could smuggle in items for her.
MDC has a history of guards, male and female, enjoying sex with prisoners and smuggling in everything from alcohol to cell phones to drugs. While she is not enjoying what anyone would call a privileged life, and is most likely [because of Covid protocols] confined to her cell, dank and cold [in summer] perhaps as much as 23-24 hours per day and possibly getting only one hot meal per day, our source says, with her wealth and talent to charm, if there is any privilege, any opportunity, any luxury to enjoy at MDC, she is enjoying it.
Of course, she is probably under near-constant surveillance, for no guard wants to go to prison for letting her get murdered or commit suicide – as did her former lover Epstein. It is not known how frequently she is meeting with lawyers in special rooms set aside for the purpose. But an MDC source tells Frank Report that prison officials are known to eavesdrop on those conversations with lawyers and defendants and do so on high profile cases. Whether they report to the prosecution what they learn is unknown.
In the end, Maxwell has a hard road to hoe and will remain in the brutal and unsanitary MDC until she stands trial or makes a plea deal or dies. The possibility of additional charges other than those currently charged against her – for hebephilia crimes in the last century – remain a possibility.
The late Jeffrey Epstein was a convicted hebephile, a person who has urges for post pubescent but under the age of consent children. Is Ghislaine one also? And are there others, famous and prominent men of power who have indulged as Jeffrey and allegedly Ghislaine have done?
The ace in the hole for her, obviously, is, if she has info on other prominent hebephiles that the DOJ for its own partisan or PR reasons might like to selectively prosecute, she can trade that info for a lenient sentence and hopefully not be murdered for doing so.
Her former lover, Jeffrey Epstein, might have committed suicide, as the Mainstream Media and the US Govt. urges you to believe, but there are some who find the coincidences, cameras being off, bones broken indicating he was strangled, guards happening to fall asleep as they were assigned to watch the most famous prisoner in the world, such that that it just might cause reasonable people to doubt the official narrative a little more than the corporate media and prison officials would wants us to doubt.
The same fate might befall Ghislaine and we may never know just what she did. Whether her crimes were confined to herself and Epstein or whether there was a vast network of hebephiles joining in – or – in fairness to her – she is innocent as she claims, something that a trial, if she makes it to trial, might help us determine.


stretcher during the funeral service in Jerusalem’s main convention hall on Nov. 10, 1991. The body is laying on a stretcher, draped in a white Jewish prayer shawl with black stripes as is it tradition of Jewish burials in Israel. (AP Photo/Natik Harnik) Ghislaine is fourth from the left.


https://preview.redd.it/vnzmapdilrg51.png?width=432&format=png&auto=webp&s=bde723c918da88ce07aa1091b70c77baa76c0562

https://preview.redd.it/6v6qco3llrg51.png?width=509&format=png&auto=webp&s=7531e39667e4ee9f869b6c56ef8c53e118a8909f

https://preview.redd.it/xu6z62snlrg51.png?width=574&format=png&auto=webp&s=c96a9decc1af25e8adc0e31b9cdad1d51c67faee
submitted by ALiddleBiddle to Epstein [link] [comments]

What's Happening in CT: 8/26 - 8/30

Thursday, August 27th:

Friday, August 28th:

Saturday, August 29th:

Sunday, August 30th:

FIND MORE THINGS TO DO HERE, STAY SAFE, SOCIAL DISTANCE, WEAR MASKS, AND HAVE A NICE WEEKEND!

https://www.ctvisit.com/events

submitted by SheCalledMePaul to Connecticut [link] [comments]

An extensive list of features I would like to see implemented into TC2 or any future titles.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
submitted by jxfl to The_Crew [link] [comments]

An extensive list of features I would like to see implemented in the next Forza Horizon or potentially added to FH4 as it is still receiving support.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
submitted by jxfl to forza [link] [comments]

[RF] Pale in Comparison

Winter had sucked all the color out of the world.
The prairie in the glory of midsummer had been a surge of green, summer winds sending pulses through the tall grass, causing it to wave like an underwater kelp forest in a strong current. Now, however, it had relinquished its blooming majesty, its former radiance dulled to straw the color of a deerhide. The flowerheads were stripped of their colorful identities, appearing like sepia photographs of themselves; the ghosts of summer past. The sweetclover, which had extended from one horizon to the other back in June, covering the prairie in a blanket of gold, was now skeletonized, its broken-off stems rolling like tumbleweeds in the winter gales.
Trevor was over it. Another South Dakota winter, another four months until the snows would cease and the ice would melt in the creek. In March and April, the spring blizzards would bury the world and on the subsequent sunny days, the combination of blue sky and white land would be startling, like finding oneself living in the center of a bicolored flag.
But for now, a capricious midwinter thaw had left snowdrifts only in the prairie draws, on the north-facing ridges, in the shadows of the ponderosas that speckled the hills. And around the trailer, mud. In a few nights, a deep freeze would turn the sides of the tire ruts into knife edges, testing the suspension of any vehicle that took the approach too fast. Still, that was better than the loamy mud, which could imprison even a 4x4 until freezing cold or drying winds finally freed it.
The view from the front porch could be gorgeous. Back in July, when the church group from Virginia had constructed a wheelchair ramp for the trailer, the evening sun had set the prairie on fire, its light reflected by a thunderstorm hanging in the sky as if by a puppeteer’s strings. “God almighty,” the youth pastor had exclaimed. But now, grays and browns mingled in a decidedly drab palette. Over at the little bird feeder, the goldfinches were no longer yellow-and-black exclamation points, but had acquiesced to dullness, dressed for a time of year when vibrant color seemed to be outlawed by some unseen authority.
Trevor stared at the expanse of mud that spooled out from in front of the trailer and unwound into a ribbon that led over the hill toward the old sundance ground and, eventually, the paved road. He wondered if he would get out today. Always a calculation this time of year. Driving on the muddy channel that was his approach was out of the question; he would set a course across the grass, which would provide enough barrier to keep his tires from sinking in again. Two-tracks radiating out onto the prairie showed how many times he and his family had taken this course of action since the last snow.
It felt ironic that their approach took them by far the long way around – heading north to go south; harder than it needed to be, like so much of life around here. But the way south was blocked by Roanhorse Creek. This wasn’t all bad; the creek provided nice wading in the summer and water for the horses for most of the year. It also gave rise to the only trees on the property, although the cottonwoods whose leaves whispered in the summer breezes now stood dumb and impassive, and resembled skeletal wraiths at nighttime.
A horse would make it, of course. He could saddle up the buckskin, ride cross-country and be in town in twenty minutes. But that would be silly…he snorted at the ludicrousness of this thought. First of all, he had to go way beyond town today. And even if he were just going to his old job at the tribal building, was he supposed to just hitch it up outside for the day? Tie its reins to one of the smokers’ benches by the entrance? What was this, 1895? No, better not to risk TȟatéZi getting stolen or having some gang sign spraypainted on it or some shit. Besides, he needed to pull into his job interview looking halfway decent, not spattered with mud and smelling like horse sweat.
Trevor regarded his truck, sitting smack in the middle of the sloppy mess. Fuck, he thought.
Still, he didn’t really have a choice today. No job interview, no job. No job, no funds. Another calculation, but this one was straightforward. He went back into the trailer and made his way to his bedroom in the back, passing his brothers in the living room. One was sleeping on the couch and the other was crashed out in the recliner, oblivious to the flickering hearth of the muted TV. Let ‘em sleep today, Trevor thought.
In the bedroom, he stepped across piles of clothes – some clean, some dirty – and over the miscellany of his life; a pile of old DVDs, a defunct gaming console, a canister of Bugler and squares of broadcloth for the tobacco ties he was supposed to make for ceremony, a scattering of empty Mountain Dew cans, a 24-pack of ramen, a basketball.
He hunted around in his closet for the dressy clothes that he knew were there. He had worn them once, on the day of his high school graduation, three years before. And there they were; a purple button-down shirt, a solid black tie, and black chinos. Further rummaging found him a pair of brown loafers and a tan braided belt. He would look sharp for this interview – couldn’t hurt.
Trevor took a quick shower. The hot water always took forever to come and once it did, didn’t last long. He got dressed hurriedly, glad the tie that had come as a set with the shirt was a clip-on, and ran a comb through his hair. It wasn’t long enough to do much with other than backcomb it a little with some hair gel, but he figured that looked better than not. He considered putting in big stud earrings to look extra fly, but decided again it; might not be the right look for the occasion.
Now fully dressed and ready, Trevor took stock of his appearance. His summer tan was long gone and his skin was as pale as the white kids he had met during his one semester of college. The same change of season that had desaturated the prairie and garbed the birds in dull colors had undone all those days spent out in the badlands sun – working with the horses, swimming at the dam, helping keep fire at sundance. Too many French fur traders in his lineage. He recalled the book that his eighth grade teacher had assigned them – Part-time Indian or something – and thought, Yup, that’s me. Indian in the summer and wašiču in the winter, like changing plumage.
Trevor envied his brothers their melanin. He had learned that word in one of his college classes and now thought of it nearly every day. Travis was a rich brown complexion even in the dark days of midwinter. Trenton was in between the two but had jet-black Lakota hair and definitely looked “ethnic,” enough to be followed around stores in the border towns. Trevor knew it was his privilege to be exempt from such treatment, but it bugged him nonetheless. He hadn’t asked to be light-skinned. His brothers called him žiží – a reference to his tawny hair. They had gotten into scraps over this, and Trevor even bloodied Travis’ nose in one such altercation. Once one of them had even called Trevor a “half-breed” but Trevor retorted with “Fuck you, boy, you got the same blood as me. Fuckin’ dumbass.” This seemed to put the issue to rest.
Trevor’s brief stint at college had been at an out-of-state school, which now struck him as an ill-advised decision. At least South Dakotans had some experience with Natives. Even the East River kids had at least crossed paths with one at some point, and didn’t think of Indians as something from the pages of a dime novel. Trevor was the first Native in many years – maybe ever – to attend the small-town liberal arts college in a neighboring state. He thought the fact that the college was reasonably selective would mean that the students were smart enough not to ask dumb questions. He was wrong.
The queries were predictable enough, clichéd even; Are you really Indian? (Yes) Do you speak your language? (No) Did you get in because you’re Indian? (Who knows? I’m pretty smart and got good grades.) Does the college have admissions quotas for Indians? (If it did, you’d think more would go here.) What’s it like on the reservation? (I don’t know; different.) Do you prefer “Native American”? (I find the question annoying, to be honest.) Do you like Leslie Marmon Silko? (Who?) Have you seen Dances with Wolves? (Some of it.) Do you know a guy from Pine Ridge named Verdell? He used to work with my dad. (Maybe) His last name was something Horse. Running Horse? (No)
Fielding these questions was exhausting and added another layer of weariness and alienation to his college experience.
He found himself having to answer such inquiries from his roommate, classmates, professors, his R.A…Sometimes they were cloaked in well-meaning concern (I bet you get tired of all these questions, huh?) but they were always there. Most evenings, Trevor would retreat to his room and call his mom. His roommate, Skyler, a cross-country runner who was handsome in an unspectacular way and who monitored his water intake religiously, was hardly ever around. He seemed to have no trouble making friends in college and reveled in the social opportunities around him.
In his phone calls back home, Trevor found himself experiencing a homesickness that inhabited the pit of his stomach like a hunger pang. He had never been gone from home for that long. Really, his only trip away had been the summer before his senior year, to a weeklong STEM camp for Native kids that one of the state colleges had put on. But that had been with a half dozen other students from his high school. Here he was alone.
The subjects of their conversations would leave Trevor feeling a gravitational pull toward home: Trenton got into a fight at school and got suspended. Travis is drinking again. We had sweat for your auntie because they have to amputate her leg after all. Those dogs were back again. Everett hit $200 at the casino on Tuesday night but of course he put it all back in. They’re having a basketball tournament for that boy who got paralyzed in that wreck. Our hot water heater went out but uncle came and fixed it. They still haven’t found that Two Arrows girl that went missing. Travis wants to go up on the hill this spring – maybe that will get him to quit drinking.
Good news, bad news, mundane news…The latter tugged at him the most. Like many who grew up on Pine Ridge, he had a love-hate relationship with the reservation. It was the home of his people after all, and could be so beautiful (“God’s country,” as it was called by even those who had no time for the white man’s God). But the hardships, the tragedies, the death…it all wore away at your spirit, hardened you. Still, the news of day-to-day life going on in his absence; a school powwow, a bingo tournament, tribal council drama, rumors of a Dairy Queen opening. It made him miss home in an ineffable way.
The last vestige of his indecision evaporated after a particular conversation in the lounge of his dorm. He had been sitting on a beanbag chair, discussing random topics with two friends (at least, he considered them friends, in some ill-defined adolescent way). They had all left a dull party that hadn’t livened up even after a couple of drinks, but still felt heady and obligated to prolong the night a little longer. So, they were shooting the shit, in a garishly-lit common space that smelled of burnt popcorn, and Trevor was feeling rather collegiate. An off-campus party, late-night conversation; weren’t these the trappings of university life that he had seen in teen movies, if a much more prosaic version?
Kayleigh, tipsy off Jäger bombs, started the chain of events that would unravel his college experience with a simple, but pointed question: “How Indian are you, anyway?”
Colton snorted at this comment. “Kay, you can’t just ask that!” But he was clearly more amused than disapproving.
“You mean like my blood quantum or what?” Trevor asked.
“Is that what you guys call it?” said Kay, now playing the innocent party. “I just mean, like, you say you’re Indian, I mean like I know you are, like, I know you are on paper…” The alcohol was causing her to trip over her words but she plowed on. “I mean like, okay, if I were to like, run into you on the street…” Kay was now gesturing expansively, as if the meaning of what she was saying wasn’t explicit from words alone. “Like, I wouldn’t be like, ‘Damn, look at that Indian,’ right? I’d just assume you were a white guy. I mean you know what I mean? Ugh, I’m not making sense.”
She was making perfect sense. Colton looked embarrassed, and for a second, Trevor thought he might shut Kay down. But instead, his inhibition similarly worn down by a few shots of German 70-proof, he followed suit. “I think what Kay’s drunk ass is trying to say is, like, your ancestors are Indians, right, like in the history books. Like Geronimo or whatever. But do you consider yourself one of them? Or are you, like, their descendant?”
Trevor could feel the ball of rage growing within him, a sea urchin radiating spikes in his gut. Stop talking, he thought. Just stop talking.
Colton continued, heedlessly. “Okay, so like I’m Irish but I’m not like Irish Irish, like a leprechaun or some shit. Like my ancestors…”
Trevor stood up, his fists balled. He was now stone-cold sober but his anger was its own intoxicant. “It’s none of your fucking business. It’s none of your business what the fuck I am!” He was shouting; he couldn’t help it. He picked up a half-empty can of PBR and threw it at the wall, slamming the door to the lounge on his way out. The sudsy contents of the can leaked onto the ugly orange dorm carpet, as Kayleigh and Colton sat in stunned silence.
“Jesus,” said Colton finally. “Just trying to ask an honest question.”
After that, Trevor had holed up in his room for a few days, skipping classes and avoiding other students. When he told his mom he was dropping out, she hardly sounded surprised. He knew she would be glad to have him back home; the prodigal son returning. Trevor, the one who had his shit together, who had gone to a STEM camp and was almost salutatorian. He knew she thought that once he got back, he could do what she couldn’t; get Travis on a better path, bring another income to the household, fix what needed to be fixed around the trailer, shoot at the stray dogs when they came around. It would all fall to him. His failure was their blessing; they would lean on him as long as he could stand.
So here we fucking go, he now thought, patting his gel-stiffened hair and giving himself one last hazel-eyed glance in the mirror. Gotta get that bread. His brief stint at the tribal building hadn’t panned out. He was a good worker but wet weather made his road too sloppy to get out easily. Too many latenesses had translated into a pink slip. “Shit man we all got bad roads. Gotta leave earlier,” his boss had said.
So, lesson learned, he was giving himself extra time getting ready for this interview. Really, the lady had just told him to come by “around mid-morning,” so he’d probably be okay. The job was off-rez, down at the county livestock auction and sale barn in one of the closest border towns, “white towns,” as Ridgers called it. It was mostly going to be paperwork – inventory and itemizing and that kind of shit – but it was decent pay and Trevor hoped that he could transition over to working with the animals before long. On most days, he preferred their company to dumbass people.
Grabbing his bag, Trevor stuck the loafers inside with his other miscellany. He would need to wear his cowboy boots across the muddy expanse between the bottom step of the porch and the door to his Blazer so he jammed his feet into them. Outside, he walked gingerly so as not to stain his black slacks with muck. Once in the driver’s seat, he figured he would leave the boots on for the drive, since they were already smearing mud on the floor liner, and in case he got stuck and needed to get out. Trevor knew that the people who worked at the sale barn were as countrified as he was and wouldn’t judge muddy boots under most circumstances, but he also knew that being from Pine Ridge meant he had to put his best foot forward, literally in this case.
Trevor fired up the Blazer, put it in four low, and gunned it. His tires found grip and he jerked along, slimy divots of earth spattering his windows and roof like hail. His windshield wipers left a pasty smear that obscured much of his view, but he practically knew the way by feel. As soon as he could, he bumped up onto the grass, gopher holes and clumps of prairie bluestem jolting his ride, testing what was left of his suspension. When he finally hit the pavement, the smoothness was startling as it always was, like a TV being suddenly muted, like silence after a door slamming.
He cruised through town, passing the gas station, the other gas station, the commod building, the quonset hut, the old BIA headquarters…and turned south into Nebraska. He tried to ignore the persistent squeal under the hood that had gotten worse lately. The overcast sky reflected the dullness of the land – as below, so above – and Trevor alternated between zoning out and counting hawks on telephone poles. A handful of miles south of the border, the vehicle gave a jolt and Trevor felt a temporary loss of control. He hit the brakes and steered toward the shoulder, but the Blazer was suddenly steering like an army tank. Fuck, he whispered.
Once he wrestled Blazer off the road, Trevor got out and popped the hood. He already knew what he would find under the rising steam. “Fucking serpentine belt,” he hissed to the universe. Trevor was good with cars but he didn’t have the tools for this fix. Luckily, he thought, out here in the country, somebody who did would be by soon. Lots of Natives on this road, maybe even a cousin would happen by who could at least give him a ride to town. Trevor thought of calling his dad’s brother Everett on his cell, but figured he’d give it a bit. He hated the thought of owing Uncle Ev anything.
Sure enough, in a few minutes, a gunmetal gray truck passed by slowly, hit a u-turn, and pulled up behind him. Trevor felt a twinge of envy over this late-model Dodge Ram MegaCab with duallies. It had county plates on it, so the cowboy-hatted driver was a local guy, and as he got out, his Carhartt overalls and mud-caked boots identified him as a rancher.
“Trouble?” MegaCab asked, giving Trevor an easy smile.
“Serpentine belt busted,” said Trevor, unconsciously smoothing out his rez accent in favor of a more neutral affectation. Code-switching – another term he had learned at college (by the professor who asked him if he prefers “Native American”).
“No shit, huh?” MegaCab considered this information. “I got nothing for that but I could give you a ride somewhere. You call anyone? Someone coming after you?”
“No,” said Trevor. “I’m trying to get down to the sale barn for a job interview.”
MegaCab looked at Trevor as if for the first time. “Oh ok so that’s why you’re all fancied up. Well, hop in if you don’t mind leaving it here.”
Trevor considered this. He was off the rez so there was less of a chance that the Blazer would end up with busted windows or slashed tires. And he was eager to get his interview over and done with.
Before he could answer, MegaCab added “I have to stop in Whiteclay first but then I’ll take you down.”
This was only a few miles out of the way so Trevor assented and climbed into the rancher’s idling behemoth. It still retained some new-truck smell, mixed with a tinge of manure and rich earth. Really, it was almost luxurious.
MegaCab flipped a u-ey again and headed back north toward Whiteclay. Formerly notorious for copious alcohol sales to people from the dry reservation whose border it sat on, Whiteclay’s package stores had been shuttered after the state had revoked their liquor licenses following years of protests over their depredatory business model. Now, it was just a town of a couple small stores and fewer than a dozen permanent residents, its streets empty of vagrants, its ghosts banished.
“So, you from Hot Springs?”
Trevor momentarily wondered where this question had come from, and then remembered that he had 27-plates on the Blazer – Fall River County, a relic of when he bought the car from a white lady over there. He had kept the off-county registration because the plates were far less likely to get you pulled over off-rez than the infamous 65s of Oglala Lakota County.
MegaCab continued without waiting for an answer. “I used to go up to Hot Springs a lot when my dad was in the V.A. hospital up there. Nice town.”
“Yup, it’s pretty nice,” said Trevor, wondering if he would have to sustain this small talk the whole way.
Luckily, MegaCab took it from there, reminiscing about his high school football team dealing Hot Springs a particularly lopsided loss, and then they were at Whiteclay. Trevor played around on his phone while his driver of the moment went into the little grocery store. He looked up his old roommate Skyler on Facebook (why, he didn’t know; certainly not to friend him) and then Googled “Pine Ridge South Dakota Dairy Queen” just to see if there was any truth to that rumor.
MegaCab returned with some mail – Trevor had forgotten that there was a little post office in there – and they turned south toward Rushville.
Two miles and five hawks-on-telephone-poles into their trip, MegaCab got chatty again:
“I still can’t believe that the state revoked the liquor licenses. They had no legal right to do that of course, but just like everyone else these days, they bowed to the pressure from liberal special interest groups. Those store owners – my brother was one of them – followed the damn law to a T but still got their rights taken away. They’re the real victims in all of this.”
Trevor, whose father was found dead in Whiteclay when Trevor was ten years old, didn’t answer.
“You know it’s just going to push the problem down the road. These Indians are gonna get their liquor one way or another. You guys must see that all the time up in Hot Springs.”
These Indians. You guys. Trevor suddenly recognized MegaCab’s presumption, and wondered when if he should correct it.
“If they wanted to buy millions of cans of beer in Whiteclay every year and drink themselves to death, shit, I say let ‘em. It’s a free country, right? Those AIM types are always going on about Native rights and shit, y’know? Well shit, you have the right to drink and die if you want. Not saying that I want that for those people or anything, but the nanny state can’t be protecting everyone from problems of their own making.”
Trevor, whose brother had first gotten jailed for drunk and disorderly at age 14, two years after their father died, said nothing.
MegaCab continued to rhapsodize about “the Indians” and their problems, adopting the tone of an expert, one who knew all about them. Trevor felt the blood rise to his face. Some coloration at least, he thought darkly. In the pit of his stomach, the sea urchin had returned to stab at his insides. What must it be like, he wondered, to live a life in which people aren’t constantly telling you who you are, naming your characteristics like symptoms, trying to trap you like a spirit in a photograph?
The Blazer came in sight on the shoulder ahead. “Can you let me out at my ride?” Trevor asked, his voice hardly recognizable to his own ear, like hearing himself talk underwater.
“Sure, you need to grab something out of it?” said MegaCab, reluctantly pausing his diatribe.
“No it’s okay,” replied Trevor, “I’m gonna call someone to come help me fix this after all.” He fiddled with his phone as if to underscore this intention.
“Well, if you’re sure,” said MegaCab. “And hey,” he added as Trevor stepped down onto the running board. “You be careful around here. One of these rezzers might see you here all by yourself and try to mess you or your car up. And watch out for drunk drivers. You just never know with these Indians.” MegaCab gave a serious nod to accentuate this show of concern. Then he wished Trevor luck and drove off.
Trevor watched the truck recede into the distance until it was merely a gray speck between the monochrome earth and the steely sky. He sat down in the cold front seat of the Blazer and looked into the rearview mirror. Hazel eyes stared back at him under a pale forehead. Fuck it, he thought; people are dumbasses. Let ‘em believe what they want; that he was from Hot Springs, that could be was related to that Apache, Geronimo, that he was only Indian on paper. Trevor saw what they didn’t; the hidden depths beneath the surface, and in their faces, in the spaces between their words, their ignorance displayed like a tattoo.
In another minute or two, he would call Uncle Ev for a ride. In another hour or two, he would be offered a job at the sale barn that would bring another income into his household (and buy him a new serpentine belt). In another day or two, he would finally finish the tobacco ties for ceremony, at which he would pray for Travis’ sobriety and his auntie’s diabetes. In another month or two, the lengthening of the days would be unmistakable.
Spring would come as it always had, first heralded by a single meadowlark piercing the predawn silence with his song. This would be followed by a green sprig on the prairie, pushing up, perhaps, through snow. Then a cluster of pasqueflowers appearing suddenly on a hillside, a skein of geese overhead, sheet lightning on the horizon. Small miracles, one after another. Finally, color would surge back into the world like paint scintillating on a canvas, causing goldfinches to glow like stars and evening thunderheads to stand like towering fires.
The brilliant Dakota sunlight would stoke the melanin in Trevor’s skin, and nobody would mistake who he was. He would go up on the hill for two days and nights with Travis that spring, and Trenton would keep fire for them. He would pray for the coming year, for the survival of his people, for enough blessings to outweigh the hardships. And there, among a sea of undulating green, facing the crimson blaze of sunrise, he would again know himself and find the strength to carry on, in the face of all the peculiar indignities of this world.
submitted by PrairieChild to shortstories [link] [comments]

GIRLS GOT US KICKED OUT OF CASINO!! (ARGUMENT) - YouTube YouTube Pigs Are Eating Las Vegas' Casino Leftovers and It's ... Casino Rolling Hills, Corning California. Types of People During Quarantine - YouTube Powdermills Hotel The Rolling Stones - YouTube

Rolling Hills casino and resort The employees are friendly and machines are winners can't wait for new addition. Read more. Review collected in partnership with this attraction. Date of experience: December 2020. Helpful. Share. Mayeyang wrote a review Dec 2020. 1 contribution. Love the new renovated Lodge hotel! I love the new and renovated rooms at The Lodge. The spacious room with updated ... he Paskenta Band of the Nomlaki Indians has announced a multi-million dollar expansion and remodel of its Rolling Hills Casino to celebrate the 25th anniversary of the tribe’s official restoration. “We were looking for a general manager with knowledge of expanding casinos,” said tribal chairman Andrew ‘Dru’ Alejandre during an interview Thursday. Rolling Hills Casino broke ground Nov. 2, 2019 to expand its gaming floor, add new restaurants, upgrade all hotel rooms and redesign the conference facilities. Full Detail. Artist rendering of the expanded Rolling Hills Casino. ONLINE SLOTS + U.S. Most Popular Casino + $3,000 at BOVADA. News Headlines Rolling Hills Casino gets state approval for more slot machines December 8, 2020 - The ... Rolling Hills Casino and Resort is now open! Temporary hours will be Sunday-Thursday 7am-3am • Friday & Saturday 7am-4am. Watch our Welcome Back Walkthrough for what to expect as we re-open. Rolling Hills Casino Events, point edward slots, groupe banque casino france, big bad wolf slots free. 430-10 nodeposit, 50 free spins no deposit bonus, free casino couponcodes, 10 nodeposit, 50 no deposit, Play Now! 8. Maria Casino Review January 7, 2018-100%. 100%. 0 0. Svenreels. Up To £500 Bonus + 45 Free Spins. €400. newest. Bonus . 0.00. Sign Up Bonus; Bonus codes; Reload Bonuses; No ... At Rolling Hills Casino on Interstate 5 in Northern California, it’s better to play. Hotels, casino, restaurants, RV park, golf, hunting, fishing and more. skip to main content. Sunday-Thursday 7am-3am • Friday & Saturday 7am-4am. YOUR SAFETY MATTERS: COVID-19 UPDATES . Toggle navigation. Location; RV Park; Guest Photos; Toggle navigation Menu. Hotels. The Lodge at Rolling Hills; The Inn ... Hotels and Airbnbs near Carlino's Event Center at Rolling Hills Casino. Book your stay now! Report offensive content on this page. MORE EVENTS AT POPULAR VENUES at Sierra Nevada Brewing Company . Jackie Greene. Feb 5 – 6:00 PM Paul Thorn (Rescheduled fro... Jul 12 – 6:00 PM Edit Venue More Venues in Corning El Rey Theatre 145 people's favorite Feather Falls Casino 127 people's favorite ... Update 4:44 p.m. Saturday, Dec. 5, 2020 - The Rolling Hills Casino and Resort in Corning has reopened following a shooting incident Saturday morning. According to the Tribe's Marketing Director, Jeff Jantz, the casino was not open at the time of the shooting incident. Hotels and Airbnbs near Rolling Hills Casino. Book your stay now! Report offensive content on this page. MORE EVENTS AT POPULAR VENUES at Sierra Nevada Brewing Company . Jackie Greene. Feb 5 – 6:00 PM Paul Thorn (Rescheduled fro... Jul 12 – 6:00 PM Edit Venue More Venues in Corning El Rey Theatre 145 people's favorite Lost on Main 87 people's favorite Chico State BMU (Chico, CA) 74 people ... Rolling Hills Casino venue, Corning CA events tickets 2021, Search up on all upcoming Rolling Hills Casino events schedule 2021 and get Rolling Hills Casino venue tickets for the best seats at a very affordable cost

[index] [23998] [3000] [1259] [5760] [17991] [29084] [12869] [9723] [1329] [21167]

GIRLS GOT US KICKED OUT OF CASINO!! (ARGUMENT) - YouTube

great video They were very angry with us! We got kicked out!GET THE NEW MERCH BEFORE ITS GONE: https://fanjoy.co/collections/david-dobrik Subscribe to Danny! He is numb... The PowderMills is a privately owned 18th century listed Country House Hotel adjoining the 1066 battlefields. The interior is full of period features, interesting rooms, unusual paintings, and ... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. MANSION CLOTHING OUT NOW:https://www.mansionclothing.comSubscribe to RØB: https://www.youtube.com/user/RobertEntertainsRØB:⇨IG- https://www.instagram.com/rob... Quake Trailer 1996 Official Content From ID Software Action, video game, trailer, spot, preview, clip, play, Quake. Welcome to the Rolling Stones' YouTube channel! Check out the unseen and rare live footage, official promo videos, exclusive versions of songs, and the lates... Las Vegas is known to be the city of excess, but after the party, someone has to clean up. And, in Vegas, that means figuring out how to deal with an overwhe... llegando al casino de Rolling Hills, en Corning, California. Category Travel & Events; Song Noche oscura; Artist Café Tacvba

#